Game Programming Concepts Test
A particle engine can be done using either vertices or fragments.
A texture is composed of fragments.
A UDP client sends a packet to a server on port 80. The server responds using port 50'234 as source port. What will the result be?
How many 3 dimension vectors are needed to position and orient an object in space?
How many layers are there in the OSI model?
How much memory will an 8 bit per channel RGBA texture of 256x256 pixels take?
In a networked game, the client can be coded in C while the server is coded in Ruby.
Shadow volumes use per-pixel lighting.
The fundamental idea behind particles is that they are immune to physics laws (collisions, ...).
The UDP is an acknowledged protocol.
What are pbuffers?
What are shadow volumes?
What are the differences between anisotropic filtering and trilinear filtering?
What does bump mapping do?
What does dereferencing mean in C?
What does the following statement describe? It renders the scene from the light point of view, in a depth texture; then it renders the scene again from the camera point of view using the depth tex...
What is 3D audio?
What is a bones system?
What is a cross product?
What is a data structure?
What is a garbage collector?
What is a GPU?
What is a graphical projection?
What is a hash table?
What is a lightmap?
What is a mesh?
What is a MIDI file?
What is a particle emitter?
What is a particle system?
What is a physics engine?
What is a quadric?
What is a quaternion?
What is a resource manager?
What is a shader?
What is a singleton?
What is a sprite?
What is a vector?
What is an event queue?
What is back buffer?
What is double buffering?
What is framerate?
What is Havok Physics?
What is HDRR?
What is IEC 60559
What is mipmapping?
What is multitexturing?
What is network endianess?
What is object oriented programming?
What is parallax mapping?
What is pathfinding?
What is portal rendering?
What is RAMDAC?
What is rasterization?
What is scanlines rendering?
What is texture mapping?
What is the base component of a 3D model?
What is the following 4x4 matrix called? 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
What is the Gilbert-Johnson-Keerthi algorithm used for?
What is the result of a dot product?
What is the usual MTU for ethernet networks?
What is the utility of z-buffering?
What is true regarding DirectX and OpenGL?
What is true regarding lossy compression?
What is UV Mapping?
What is VRAM?
What primitive is used to draw particles?
What's a timer?
What's an asset?
Which of the following are antialiasing techniques?
Which of the following are multivariate interpolations?
Which of the following is a good design?
Which one in the following list is the usual correct game design for sound?
Which one of the following languages can easily be embedded into a game engine?
Which ones in the following file format list are lossless file formats?
While using RGBA, what is the color of #ff00ff80?
Why is the TCP protocol considered a reliable protocol?